using UnityEngine;

namespace Assets.Scripts.GDK
{
	public class gdk_jsonPlus
	{
		public static T FromJson<T>(string jsonString)
		{
			return JsonUtility.FromJson<T>(jsonString);
		}

		public static string ToJson(object o)
		{
			return JsonUtility.ToJson(o);
		}
	}
}
